

It increases critical hit percentage with any pistol or SMG, but has a short cooldown.

The Scout class's Second Wind trait saves them from death and heals them to 50%, but only once per run.Auto Doc: Medical stations allow players to heal, extract a medkit, or permanently raise their maximum health.If you take Wizard master trait as Technician you can summon a drone yourself. However, the security drones also hit harder than any grunt with the respectable firepower of a 9mm auto-rifle, while the military drones also possess better anti-armor damage with their 7.62mm ammo. Security drones are the most fragile opponents in the game, with about half HP of even the basic former grunts, with combat drones being on par with them and the military drones possessing the same 30 HP as most hellish/former CRI enemies. Attack Drone: Come in the security, combat and military varieties.Artificial Stupidity: If you slip out of sight, former human-type enemies will mindlessly break cover and/or follow you around corners, making it much easier for you to blast them.

Armor-Piercing Attack: 7.62mm weapons, especially rifles, punch through armor far better than standard 9mm.Arbitrary Gun Power: For balancing reasons, a single 9mm bullet fired from an SMG, auto rifle or a chaingun will do at most half the damage it'll deal if shot out of a pistol.Music by Roland La Goy, voice acting (with a LOT of swearing) for the protagonist by Mark Meer (yes, a cursing Male Shepard). Right now apart from us two, we work with a few more people on a part-time basis. The game is built from scratch on a custom engine (when we started there was no viable option), for most of its lifetime developed by just me and Łukasz Śliwinski (who is responsible for ALL of the in-game art), and contrary to what it may seem from the videos and trailers it is truly turn-based :). Since then we've been pushing regular updates every 2-3 weeks and we do not intend to stop anytime soon! The game is in development for more than 8 years, was successfully Kickstarted in 2016, and released in Early Access on Steam last August of last year. Jupiter Hell is a roguelike in the classic sense - turn-based, grid-based, randomly generated dungeon crawler in the vibe of 90's sci-fi movies, an effort to bring old-school roguelikes back to the spotlight. I'm Kornel Kisielewicz, founder and lead programmer/designer of ChaosForge, developer of Jupiter Hell (and formerly DoomRL, which is now known as DRL, courtesy of ZeniMax).
